A couple of months ago I decided to use OpenGL with .NET. So I needed to choose an OpenGL wrapper for .NET. After a short research I chose the OpenTK library. To try it out I developed some simple demos and I …
Category Archives: Computer Graphics
3D Starfield made using Python and Pygame
In this tutorial I will show you how to create a pretty cool 3D Starfield simulation using Python and Pygame.
Rotating Solid Cube Using VB.NET and GDI+
In my last tutorial I have shown how to make a wireframe cube using VB.NET and GDI+. Today, we will work on the code from that tutorial in order to make a rotating solid cube.
Rotating Wireframe Cube using VB.NET and GDI+
Today I will show you how to simulate the rotation of a wireframe cube using VB.NET and GDI+. I assume the reader has at least a basic understanding of Visual Basic.
Rotating 3D Cube using Python and Pygame
In one of my previous tutorials, I have shown how to make a simulation of a wireframe cube using Python and Pygame. Today, we will make a few modifications in the code from that tutorial to make an awesome rotating solid cube. See below the video of the rotating cube.
A Cool Parallax Starfield Simulation using Python
In one of my previous tutorials, I have demonstrated how to create a simple starfield simulation using Python and Pygame. Today, we will make a few modifications in the code from that tutorial to make a pretty cool parallax starfield.
Simple Starfield with Python and Pygame
In this tutorial we will create a simple but cool starfield simulation with Python and Pygame. The tutorial will be very brief and accompanied by a self-explanatory small amount of code.
Rotating 3D Wireframe Cube with Python
In the last tutorial we saw how to make a simple 3D simulation. In this tutorial we will build from the theory and code from the last tutorial and make a rotating 3D wireframe cube.
Simulation of 3D Point Rotation with Python and Pygame
In this tutorial I will show you how to build a simulation of 3D point rotation using Python and Pygame. I will begin by giving you a brief background on 3d computer graphics theory. It will help you understand the code that will be presented afterwards. I assume you have a basic knowledge of Pygame.
