# First Experiment with HTML5: A Wireframe Cube

HTML5 introduces many new powerful features, one of which is the canvas element. The canvas allows us to draw graphics using JavaScript. Here I present my first experiment with the HTML5 canvas element. If your browser supports the HTML5 canvas element, you should see a rotating wireframe cube below. If this experiment does not work with your browser, make sure you download its latest version.

## The Code

I will give you just a brief explanation of the code. First of all, I defined the canvas element in the HTML structure. Then, in the Javascript code I have the Point3D class that represents 3D points. This class has methods to rotate points across the 3 axes (X, Y, and Z), and to map them to 2D space using perspective projection. Using this class I defined 8 vertices of the cube. The startDemo() function is called after the document is fully loaded. It creates a 2d context from the canvas, and starts the main loop. The loop() function transforms and draws the wireframe cube.

```<html>
<title>First Experiment with HTML5</title>
<script type="text/javascript">

function Point3D(x,y,z) {
this.x = x;
this.y = y;
this.z = z;

this.rotateX = function(angle) {
var rad, cosa, sina, y, z
rad = angle * Math.PI / 180
y = this.y * cosa - this.z * sina
z = this.y * sina + this.z * cosa
return new Point3D(this.x, y, z)
}

this.rotateY = function(angle) {
var rad, cosa, sina, x, z
rad = angle * Math.PI / 180
z = this.z * cosa - this.x * sina
x = this.z * sina + this.x * cosa
return new Point3D(x,this.y, z)
}

this.rotateZ = function(angle) {
var rad, cosa, sina, x, y
rad = angle * Math.PI / 180
x = this.x * cosa - this.y * sina
y = this.x * sina + this.y * cosa
return new Point3D(x, y, this.z)
}

this.project = function(viewWidth, viewHeight, fov, viewDistance) {
var factor, x, y
factor = fov / (viewDistance + this.z)
x = this.x * factor + viewWidth / 2
y = this.y * factor + viewHeight / 2
return new Point3D(x, y, this.z)
}
}

var vertices = [
new Point3D(-1,1,-1),
new Point3D(1,1,-1),
new Point3D(1,-1,-1),
new Point3D(-1,-1,-1),
new Point3D(-1,1,1),
new Point3D(1,1,1),
new Point3D(1,-1,1),
new Point3D(-1,-1,1)
];

// Define the vertices that compose each of the 6 faces. These numbers are
// indices to the vertex list defined above.
var faces = [[0,1,2,3],[1,5,6,2],[5,4,7,6],[4,0,3,7],[0,4,5,1],[3,2,6,7]]

var angle = 0;

function startDemo() {
canvas = document.getElementById("thecanvas");
if( canvas && canvas.getContext ) {
ctx = canvas.getContext("2d");
setInterval(loop,33);
}
}

function loop() {
var t = new Array();

ctx.fillStyle = "rgb(0,0,0)";
ctx.fillRect(0,0,400,200);

for( var i = 0; i < vertices.length; i++ ) {
var v = vertices[i];
var r = v.rotateX(angle).rotateY(angle).rotateZ(angle);
var p = r.project(400,200,128,3.5);
t.push(p)
}

ctx.strokeStyle = "rgb(255,55,255)"

for( var i = 0; i < faces.length; i++ ) {
var f = faces[i]
ctx.beginPath()
ctx.moveTo(t[f[0]].x,t[f[0]].y)
ctx.lineTo(t[f[1]].x,t[f[1]].y)
ctx.lineTo(t[f[2]].x,t[f[2]].y)
ctx.lineTo(t[f[3]].x,t[f[3]].y)
ctx.closePath()
ctx.stroke()
}
angle += 2
}
</script>
<body>
<h2>First Experiment with HTML5</h2>
<canvas id="thecanvas" width="400" height="200">
Your browser does not support the HTML5 canvas element.
</canvas>
</body>
</html>
```

I have previously published a tutorial explaining how to make a wireframe cube using python.

1. That is very awesome!

• Hello Teak. Thank you very much.
Have you tried to do something with HTML5 and JavaScript?

• Not HTML5, but I’ve used and am loving the new stuff in CSS3. You can do some pretty neat stuff using JS and CSS3. I going to fiddle with HTML5 when I get some more time…

• I am in love with CSS3 too. I am preparing to post some cool applications with CSS3.

2. Thank you very much this code help me for my website

3. hi,
i am new in html5 can u plz describe the code… specially this.rotateX = function(angle) {
var rad, cosa, sina, y, z
rad = angle * Math.PI / 180
y = this.y * cosa – this.z * sina
z = this.y * sina + this.z * cosa
return new Point3D(this.x, y, z)
}

4. Where does [x * sina + y * cosa] come from. I cant find any reference to this equation.

• Radu: That formula is used to calculate new coordinate after rotation operation. You can find more information by googling “Rotation Matrix” or “Transformation Matrix”

5. Thank you for the code !
What is the difference fov and ViewDistance ? Looks the same result to me,
and,
what if the ViewDistance goes negative ? (camera in the cube) It goes crazy !

6. Hi,
Created a new experimantial js code based on yours. Check the following link to see that.

https://github.com/omerfarukz/canvas_cube_experimentation/blob/master/cube_1.html

7. Hey man, great tutorial. I am going to use this for my website.

Quick question: How would I go about detecting which face was clicked? A tip on how to go in the right direction would be much appreciated.

Thanks!

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